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[Freeciv-Dev] Re: 3 patches for use on public gameservers
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[Freeciv-Dev] Re: 3 patches for use on public gameservers

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: Reinier Post <rp@xxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: 3 patches for use on public gameservers
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 28 Aug 2001 19:06:28 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Aug 28, 2001 at 12:59:06PM -0400, Jason Dorje Short wrote:
> Reinier Post wrote:
> 
> > And I'd hope to see more comments on the trivial patches of
> > 
> >   http://arch.freeciv.org/freeciv-dev-200108/msg00762.html
> 
> Setting the minimum timeout to 40 is definitely good for public games. 
> However, it will make debugging harder since it's convenient to set the
> timeout to -1 or 1.  I was going to suggest that the 40 minimum be tied
> to NDEBUG, but of course most public games are compiled with debugging
> anyway.  In any case, this functionality is especially important because
> I just went to a civserver.freeciv.org game and changed the timeout to
> -1 ... this simply can't be allowed.

So we may not tied these settings to DEBUG or NDEBUG but a PUBLIC_USE
or MEDIUM_SECURITY?!

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Premature optimization is the root of all evil."
    -- D. E. Knuth in "Structured Programming with go to Statements"


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