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[Freeciv-Dev] Re: 3 patches for use on public gameservers
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[Freeciv-Dev] Re: 3 patches for use on public gameservers

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: 3 patches for use on public gameservers
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Tue, 28 Aug 2001 10:12:52 -0700

On Tue, Aug 28, 2001 at 07:06:28PM +0200, Raimar Falke wrote:
> On Tue, Aug 28, 2001 at 12:59:06PM -0400, Jason Dorje Short wrote:
> > Reinier Post wrote:
> > 
> > > And I'd hope to see more comments on the trivial patches of
> > > 
> > >   http://arch.freeciv.org/freeciv-dev-200108/msg00762.html
> > 
> > Setting the minimum timeout to 40 is definitely good for public games. 
> > However, it will make debugging harder since it's convenient to set the
> > timeout to -1 or 1.  I was going to suggest that the 40 minimum be tied
> > to NDEBUG, but of course most public games are compiled with debugging
> > anyway.  In any case, this functionality is especially important because
> > I just went to a civserver.freeciv.org game and changed the timeout to
> > -1 ... this simply can't be allowed.
> 
> So we may not tied these settings to DEBUG or NDEBUG but a PUBLIC_USE
> or MEDIUM_SECURITY?!

This sounds like a really good idea.  It would be nice to have the
'public use' patches in the real source so they wont have to adapted to
every new version.

-- 
Paul Zastoupil


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