Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: 3 patches for use on public gameservers

[Freeciv-Dev] Re: 3 patches for use on public gameservers

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: 3 patches for use on public gameservers
From: Jason Dorje Short <jshort@xxxxxxxxxxxxx>
Date: Thu, 30 Aug 2001 03:15:00 -0400
Reply-to: jdorje@xxxxxxxxxxxxxxxxxxxxx

"Ross W. Wetmore" wrote:

[snip special features while playing on "public" servers]

> Release versions should always be compiled with NDEBUG. Don't even consider
> doing it otherwise. That is what the flag is for, and having to invent
> another one that is REALLY_REALLY_REALLY_DEBUG is a tad foolish.

Not all public servers run the release version.  Many games run the CVS version (and should be compiled
with debugging!).  Any why should any game that connects to the
metaserver be required to be compiled with NDEBUG?

Also, making the minimum timeout 40 for a release version (binary) is
also bad.  Many normal users might want to play around with low

So, in summary another solution aside from tying the minimum timeout to
NDEBUG is needed.  Several have been proposed.


[Prev in Thread] Current Thread [Next in Thread]