Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2001:
[Freeciv-Dev] Re: Patch correcting win_cnace
Home

[Freeciv-Dev] Re: Patch correcting win_cnace

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Patch correcting win_cnace
From: Thue <thue@xxxxxxx>
Date: Fri, 20 Jul 2001 20:33:57 +0200

On Friday 20 July 2001 19:27, Gregory Berkolaiko wrote:
> On Fri, 20 Jul 2001, Erik Sigra wrote:
> > fredagen den 20 juli 2001 19:42 skrev Thue:
> > > Actually I was aware of the possibility when I wrote it, but I
> > > didn't find it neccesary to check since a unit with fp 0 doesn't
> > > make sense anyway.
> > > (And if someone did create a unit with fp 0 it would be extremely
> > > easy for them to use the core backtrace to find out why it
> > > crashed.)
> >
> > I think not everyone who may want to design custom rulesets thiks
> > core backtraces are extremely easy.
>
> Completely agree with Eric.
> Besides what is so fundamentally wrong in assigning a spy firepower 0
> (unless his name is Bond)?

You can get the same effect by giving him attack strength of 0.

> btw, what is the reference to cardinal in GOTO_MOVE_CARDINAL_ONLY
> (see, e.g. server/gotohand.c)?  I am not a catholic, just curious...
>
> G.

"Cardinal" seems to have many meanings :P. The one intented here is as 
in "cardinal points on a compass", ie north, west, east south.

-Thue


[Prev in Thread] Current Thread [Next in Thread]