Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2001:
[Freeciv-Dev] Re: Patch correcting win_cnace
Home

[Freeciv-Dev] Re: Patch correcting win_cnace

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Erik Sigra <sigra@xxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Patch correcting win_cnace
From: Thue <thue@xxxxxxx>
Date: Fri, 20 Jul 2001 20:24:50 +0200

On Friday 20 July 2001 22:09, Erik Sigra wrote:
> fredagen den 20 juli 2001 19:42 skrev Thue:
> > On Sunday 15 July 2001 18:15, Gregory Berkolaiko wrote:
> > > Err, should we also check for afp == 0 and dfp == 0 ?
> > >
> > > Best,
> > > G.
> > >
> > > On Sun, 15 Jul 2001, Gregory Berkolaiko wrote:
> > > > 2. There is a dormant mistake in win_chance.  Line 39 of
> > > > combat.c should be
> > > > int def_N_lose = (dhp+afp-1)/afp;
> > > > As it is now, it will work if no unit has got firepower > 2. 
> > > > But, for example, the number of hits a musketeer (20HP) will
> > > > survive from a 3FP unit is 7, not
> > > >     20/3 + 20%3 = 8
> > > > as it is now.  Same thing on line 38.
> >
> > Actually I was aware of the possibility when I wrote it, but I
> > didn't find it neccesary to check since a unit with fp 0 doesn't
> > make sense anyway.
> > (And if someone did create a unit with fp 0 it would be extremely
> > easy for them to use the core backtrace to find out why it
> > crashed.)
>
> I think not everyone who may want to design custom rulesets thiks
> core backtraces are extremely easy.

Ok, maybe I should have said "extremely" :P.
I will just add a check with a nice user-friendly warning to the 
ruleset loading.
(Slightly nicer than adding the check to win_chance, as there are 
probably other places that assume fp > 0)

-Thue


[Prev in Thread] Current Thread [Next in Thread]