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[Freeciv-Dev] Re: Patch correcting win_cnace

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Patch correcting win_cnace
From: Erik Sigra <sigra@xxxxxxx>
Date: Fri, 20 Jul 2001 22:09:10 +0200
Reply-to: sigra@xxxxxxx

fredagen den 20 juli 2001 19:42 skrev Thue:
> On Sunday 15 July 2001 18:15, Gregory Berkolaiko wrote:
> > Err, should we also check for afp == 0 and dfp == 0 ?
> >
> > Best,
> > G.
> >
> > On Sun, 15 Jul 2001, Gregory Berkolaiko wrote:
> > > 2. There is a dormant mistake in win_chance.  Line 39 of combat.c
> > > should be
> > > int def_N_lose = (dhp+afp-1)/afp;
> > > As it is now, it will work if no unit has got firepower > 2.  But,
> > > for example, the number of hits a musketeer (20HP) will survive
> > > from a 3FP unit is 7, not
> > >     20/3 + 20%3 = 8
> > > as it is now.  Same thing on line 38.
>
> Actually I was aware of the possibility when I wrote it, but I didn't
> find it neccesary to check since a unit with fp 0 doesn't make sense
> anyway.
> (And if someone did create a unit with fp 0 it would be extremely easy
> for them to use the core backtrace to find out why it crashed.)

I think not everyone who may want to design custom rulesets thiks core 
backtraces are extremely easy.


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