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To: Trent Piepho <xyzzy@xxxxxxxxxxxxx>, Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: chance of winning a battle
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Thu, 12 Jul 2001 09:38:00 +0200

Am Donnerstag, 12. Juli 2001 01:13 schrieb Trent Piepho:
> On Thu, 12 Jul 2001, Gregory Berkolaiko wrote:
> > Question:
> > Has anyone actually had a go at
> > "91 - Create a function that gives a statistically excact value for
> > a units 92   chance of winning a battle." ??
> > Just didn't want to reinvent things...
>
> If you want something hard, figure out multiple unit battles.  For
> example, if you have three different units which can attack a single
> enemy unit.  What order should they attack in to minimize the
> expected value of the unit cost you will lose.

yep, and vice versa, which one of a stack of units should
do the defense. This affects all the fighting in the game very
much.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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