[Freeciv-Dev] Re: chance of winning a battle
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Am Donnerstag, 12. Juli 2001 01:13 schrieb Trent Piepho:
> On Thu, 12 Jul 2001, Gregory Berkolaiko wrote:
> > Question:
> > Has anyone actually had a go at
> > "91 - Create a function that gives a statistically excact value for
> > a units 92 chance of winning a battle." ??
> > Just didn't want to reinvent things...
>
> If you want something hard, figure out multiple unit battles. For
> example, if you have three different units which can attack a single
> enemy unit. What order should they attack in to minimize the
> expected value of the unit cost you will lose.
yep, and vice versa, which one of a stack of units should
do the defense. This affects all the fighting in the game very
much.
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] chance of winning a battle, Gregory Berkolaiko, 2001/07/11
- [Freeciv-Dev] Re: chance of winning a battle, Trent Piepho, 2001/07/11
- [Freeciv-Dev] Re: chance of winning a battle,
Christian Knoke <=
- [Freeciv-Dev] Re: chance of winning a battle, Gregory Berkolaiko, 2001/07/12
- [Freeciv-Dev] Re: chance of winning a battle, Christian Knoke, 2001/07/12
- [Freeciv-Dev] Re: chance of winning a battle, Gregory Berkolaiko, 2001/07/15
- [Freeciv-Dev] Patch correcting win_cnace, Gregory Berkolaiko, 2001/07/15
- [Freeciv-Dev] Re: Patch correcting win_cnace, Gaute B Strokkenes, 2001/07/15
- [Freeciv-Dev] Re: Patch correcting win_cnace, Thue, 2001/07/20
- [Freeciv-Dev] Re: Patch correcting win_cnace, Erik Sigra, 2001/07/20
- [Freeciv-Dev] Re: Patch correcting win_cnace, Thue, 2001/07/20
- [Freeciv-Dev] Re: Patch correcting win_cnace, Thue, 2001/07/20
- [Freeciv-Dev] Re: Patch correcting win_cnace, Gregory Berkolaiko, 2001/07/20
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