[Freeciv-Dev] Re: chance of winning a battle
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Am Donnerstag, 12. Juli 2001 18:05 schrieb Gregory Berkolaiko:
> On Thu, 12 Jul 2001, Christian Knoke wrote:
> > > If you want something hard, figure out multiple unit battles.
> > > For example, if you have three different units which can attack a
> > > single enemy unit. What order should they attack in to minimize
> > > the expected value of the unit cost you will lose.
> >
> > yep, and vice versa, which one of a stack of units should
> > do the defense. This affects all the fighting in the game very
> > much.
>
> why, the one who has the greatest chance of winning of course :)
> but anyway I think I know an easy solution, just have to check it.
>
Here is a recent discussion about why this is not always the
case:
http://arch.freeciv.org/freeciv-dev-200106/msg00043.html
Christian
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- [Freeciv-Dev] chance of winning a battle, Gregory Berkolaiko, 2001/07/11
- [Freeciv-Dev] Re: chance of winning a battle, Trent Piepho, 2001/07/11
- [Freeciv-Dev] Re: chance of winning a battle, Christian Knoke, 2001/07/12
- [Freeciv-Dev] Re: chance of winning a battle, Gregory Berkolaiko, 2001/07/12
- [Freeciv-Dev] Re: chance of winning a battle,
Christian Knoke <=
- [Freeciv-Dev] Re: chance of winning a battle, Gregory Berkolaiko, 2001/07/15
- [Freeciv-Dev] Patch correcting win_cnace, Gregory Berkolaiko, 2001/07/15
- [Freeciv-Dev] Re: Patch correcting win_cnace, Gaute B Strokkenes, 2001/07/15
- [Freeciv-Dev] Re: Patch correcting win_cnace, Thue, 2001/07/20
- [Freeciv-Dev] Re: Patch correcting win_cnace, Erik Sigra, 2001/07/20
- [Freeciv-Dev] Re: Patch correcting win_cnace, Thue, 2001/07/20
- [Freeciv-Dev] Re: Patch correcting win_cnace, Thue, 2001/07/20
- [Freeciv-Dev] Re: Patch correcting win_cnace, Gregory Berkolaiko, 2001/07/20
- [Freeciv-Dev] Re: Patch correcting win_cnace, Gaute B Strokkenes, 2001/07/22
- [Freeciv-Dev] Re: Patch correcting win_cnace, Gaute B Strokkenes, 2001/07/22
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