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[Freeciv-Dev] Re: chance of winning a battle
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[Freeciv-Dev] Re: chance of winning a battle

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: chance of winning a battle
From: Erik Sigra <sigra@xxxxxxx>
Date: Thu, 19 Jul 2001 23:16:11 +0200
Reply-to: sigra@xxxxxxx

torsdagen den 19 juli 2001 20:54 skrev Thue:
> On Sunday 15 July 2001 16:44, Gregory Berkolaiko wrote:
> > 3. As described in
> > http://arch.freeciv.org/freeciv-dev-200106/msg00043.html
> > the AI feeds diplomat to a battleship before feeding the ironclad to
> > it. While it's done in a way that minimizes costs, you wouldn't
> > imagine such a situation in reality: if you are general in a city and
> > send your diplomats to die before your warships, you will soon find
> > your soldiers locking you up in jail.  I think non-military units
> > should be spared until very last.
>
> It makes sense making a special case for non-military units, yes.

If it is allowed and it is optimal, the AI should do it. Otherwise the AI 
would suffer against human players who don't have such restrictions. Unless 
you forbid it generally. There should be no special rules based on how a 
player is controlled. I hope you understand what I try to say.


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