[Freeciv-Dev] Re: chance of winning a battle
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What about veteran status? You're not supposed to know whether an enemy
unit has it, but you need it to acurrately compute this. Of course,
sometimes you can deduce it (e.g. they have Sun Tzu's war academy). I'm
not sure what the best solution to this is, but it needs considering.
--Daniel Speyer
"May the /src be with you, always"
Gregory.Berkolaiko@xxxxxxxxxxxxxx,Internet writes:
>Having recently discovered the FreeCiv project, decided to have a go at
>one of the TODO items. But (the devil in my head said), how can one
>contribute without actually playing the game properly first... It
>was couple of days ago. But enough playing for now.
>
>Question:
>Has anyone actually had a go at
>"91 - Create a function that gives a statistically excact value for a
>units
> 92 chance of winning a battle." ??
>Just didn't want to reinvent things...
>
>More stupid questions:
>
>1. "statistically excact value" will involve a nontrivial mathematical
>function (the so-called hypergeometric function). should it be put into a
>different module? presumably the function itself would go to
>server/unittools.c
>
>2. should I explain the maths behind the code or you trust strangers?
>
>
>Sorry about asking so much and doing so little,
>
>Dr Livesey
>
>
>
>
>
>
- [Freeciv-Dev] Re: chance of winning a battle, (continued)
- [Freeciv-Dev] Re: chance of winning a battle, Trent Piepho, 2001/07/16
- [Freeciv-Dev] Re: chance of winning a battle, Gregory Berkolaiko, 2001/07/19
- [Freeciv-Dev] Re: chance of winning a battle, Thue, 2001/07/19
- [Freeciv-Dev] Re: chance of winning a battle, Erik Sigra, 2001/07/19
- [Freeciv-Dev] Re: chance of winning a battle, Trent Piepho, 2001/07/12
[Freeciv-Dev] Re: chance of winning a battle, Gregory Berkolaiko, 2001/07/12
[Freeciv-Dev] Re: chance of winning a battle,
Daniel Speyer <=
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