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[Freeciv-Dev] Re: chance of winning a battle
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[Freeciv-Dev] Re: chance of winning a battle

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: chance of winning a battle
From: Thue <thue@xxxxxxx>
Date: Thu, 19 Jul 2001 20:54:54 +0200

On Sunday 15 July 2001 16:44, Gregory Berkolaiko wrote:
> 3. As described in
> http://arch.freeciv.org/freeciv-dev-200106/msg00043.html
> the AI feeds diplomat to a battleship before feeding the ironclad to
> it. While it's done in a way that minimizes costs, you wouldn't
> imagine such a situation in reality: if you are general in a city and
> send your diplomats to die before your warships, you will soon find
> your soldiers locking you up in jail.  I think non-military units
> should be spared until very last.

It makes sense making a special case for non-military units, yes.

> 4. More variety could be introduced into get_defender function.
> Firstly, if the units are in the open field, the only consideration
> should be how well they will defend.  It doesn't matter how much they
> cost, if the defender looses, they all die anyway.
> In a city (or fortress) there is more choice, e.g.
>    a. if win_chance > 95% (or some high value like this), non-veteran
>       units could be sent forth, in order to become veterans.
>    b. if win_chance < 10% for all units, more thinking should be
> done. But, in general, units that can do more damage in an attack
> should be preserved, as units which are ill and will recover next
> turn. Also cost could be considered and potential for upgrade.

I agree.

-Thue


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