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[Freeciv-Dev] Re: Fallout was: map wrap
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To: freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Fallout was: map wrap
From: "martin.mcmahon" <martin.mcmahon@xxxxxxxxxxxxxx>
Date: Thu, 08 Mar 2001 21:49:44 +0000

Hello Jordan this sounds  good 

On 08-Mar-01, Jordan Crouse wrote:
> Mike Kaufman wrote:
>> 
>> 
>> PS: on a related note: does fallout cause any damage to a unit moving over
>> that tile? I can't find anything in the code. If not, why not? If it, did,
>> we could just lay down a couple columns  of fallout to accomplish the same
>> thing as above without a tileset change. If it did a point of HP damage
>> per turn, 10 columns or so would do the trick.
>> 
>> I think that it is realistic to damage units (except may settlers doing
>> cleanup) that move over fallout.
> 
> How about a new unit - Hazardous materials engineer (hazmat for short). 
> That would be the only unit that could approach fallout without
> getting damaged.  They would be available when the civilization
> discovers nuclear weapons. 
> 
> Regular engineers could still be able to clean up regular pollution, but
> hazmat engineers would be able to it faster.  
> 
> Jordan
> 
> 
> 
Regards martin
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