[Freeciv-Dev] Re: map wrap and a new barrier method. was: british isles
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freeciv dev <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: map wrap and a new barrier method. was: british isles |
From: |
Thue <thue@xxxxxxx> |
Date: |
Thu, 8 Mar 2001 21:22:27 +0100 |
> Also, I don't know if this has been discussed before, but I think there is
> a lot of potential for maps that don't wrap, and I understand that
> building that into the code is pretty arduous. An alternative would be
> either a new terrain type or perhaps a new special. The terrain type would
> prevent movement to that tile.
As mentioned at
http://www.freeciv.org/lxr/source/freeciv_hackers_guide.txt?v=cvs#L202
---------
Note that if all the code that operate on x and y values used macros, it
would be very simple to convert these, to allow fx a flat world or a map
structure like in civ2 for isometric view.
---------
Purely coincidentially I have been replacing all parts of the code I have
touched with flat-world compatible code for some time.
-Thue
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