[Freeciv-Dev] Re: comments on ics solutions
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On Thu, Mar 01, 2001 at 10:42:31AM -0500, R. Miller wrote:
> Thought you would like to know - concerning marketplaces, banks, and stock
> markets
> At Deity level in Civ2, I find it almost impossible to switch to the
> Republic if every city
> greater than size 3 does not have a marketplace. I have to initially set
> the luxury level
> at 20% for the empire. The unhappiness level is overwhelming and the luxury
> boost of
> 50% from the marketplace is too important.
[...]
I didn't realise unhappiness was that important at deity level in Civ II.
This must feel like playing with Mike's nopox settings. How hard is it
to do an effective game time chart (turns against actual time spent)
in Civ II? It would be easy to add one to the civserver.freeciv.org
stats and this would allow us to get some idea of how various settings
affect the game time.
--
Reinier
- [Freeciv-Dev] Re: comments on ics solutions, (continued)
- [Freeciv-Dev] Re: comments on ics solutions, Marco Colombo, 2001/03/01
- [Freeciv-Dev] Re: comments on ics solutions, Michael Kiermaier, 2001/03/01
- [Freeciv-Dev] "KISSS (Keep it Small and Simple, Stupid)", Martin Olveyra, 2001/03/01
- [Freeciv-Dev] As if we needed another ics solution..., Mike Kaufman, 2001/03/01
- [Freeciv-Dev] Re: As if we needed another ics solution..., Reinier Post, 2001/03/03
- [Freeciv-Dev] Re: As if we needed another ics solution..., Michael Hasselmann, 2001/03/04
- [Freeciv-Dev] Re: As if we needed another ics solution..., R. Miller, 2001/03/06
[Freeciv-Dev] Re: comments on ics solutions, R. Miller, 2001/03/01
- [Freeciv-Dev] Re: comments on ics solutions,
Reinier Post <=
[Freeciv-Dev] Re: comments on ics solutions, Marco Colombo, 2001/03/01
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/01
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/01
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