[Freeciv-Dev] Re: cityname patch
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Feb 26, 2001 at 05:03:23PM +0100, Reinier Post wrote:
> On Sun, Feb 25, 2001 at 09:16:18PM -0800, Stan Shebs wrote:
>
> > XML for Xconq was discussed recently, although the conclusion was
> > that it was more complex than GDL and didn't have any clear advantage,
> > except perhaps for greater familiarity (let us not say "buzzword
> > compliance" :-) ).
>
> If XML is adopted, in my opinion it the reason should be the
> introduction of a proper parser. Another possible reason would be
> different use of the same files, eg. for parsing by utilities written
> in a different language. There are already a few Perl programs out
> there which parse Freeciv rulesets or savefiles.
As I said it should be discussed. I see three possibilities:
- use GDL
+ engine code exists
+ programs exists
- use an extern lisp (like) engine
+ lower maintenance
+- programs need small changes
- use extern XML engine
+ lower maintenance
+ buzzword compliance
+ possible to use extern tools
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
- [Freeciv-Dev] Re: cityname patch, (continued)
- [Freeciv-Dev] Re: cityname patch, Raimar Falke, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Erik Sigra, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Raimar Falke, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Erik Sigra, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Raimar Falke, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Erik Sigra, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Vasco Alexandre Da Silva Costa, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Reinier Post, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Stan Shebs, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Reinier Post, 2001/02/26
- [Freeciv-Dev] Re: cityname patch,
Raimar Falke <=
- [Freeciv-Dev] Re: cityname patch, Erik Sigra, 2001/02/26
|
|