[Freeciv-Dev] Re: Non-smallpox ruleset (Minimum distance between cities
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Daniel Sjölie <deepone@xxxxxxxxxx> writes:
>
> The solution I feel is generally good in lots of ways is to simply give
> city improvements more power... I submitted a patch doing this some time
> ago... It might have been mixed in with making city founders a seperate
> unit and that might have made some of You less prone to consider it but
> that's not really connected...
>
I'd also (a couple days ago) thought of giving certain improvements
more power (and lowering the cost), because I don't dislike smallpox
in and of itself so much as seeing all those city improvements go
unused (boring and un`realistic'). Specifically, the ones that give a
percent bonus to some city output would help larger cities more than
smaller cities, and with increased upkeeps could even hurt
smallpox-class cities. So larger cities would get bonuses to
[hopefully] even the balance of power between strategies, but not
automatic or artificial-seeming bonuses. Haven't really tried it yet,
though, and I'm not sure what my playing against the AI would show,
anyway...
--Jed
--
"But life wasn't yes-no, on-off. Life was shades of gray, and rainbows
not in the order of the spectrum." -- L. E. Modesitt, Jr., _Adiamante_
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