[Freeciv-Dev] Re: Non-smallpox ruleset (Minimum distance between cities
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On 2001-02-06 01:06:11, Reinier Post wrote:
> The main problem with the approach, it turns out, is boredom. Games take
> forever. Developments is extremely slow when you only have 12 cities and
> any conquest or settlement beyond that is penalized.
>
> It is unclear whether there is any way around this problem. The smallpox
> strategy is good in that it gets you built up and ready for decisive
> action in under an hour, without the need to do the equivalent of
> a maths exam in calculating all the details of micromanagement.
> I'd like to have more strategic options but the game shouldn't be
> turned into an exercise in accounting.
The solution I feel is generally good in lots of ways is to simply give
city improvements more power... I submitted a patch doing this some time
ago... It might have been mixed in with making city founders a seperate
unit and that might have made some of You less prone to consider it but
that's not really connected...
I plan to make more patches but I don't know when I will get the time
and I just couldn't keep my mouth shut anymore... :)
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
|
|