Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2001:
[Freeciv-Dev] Re: Preparations for other AIs and humans
Home

[Freeciv-Dev] Re: Preparations for other AIs and humans

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Marko Lindqvist <caz@xxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Preparations for other AIs and humans
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 12 Jan 2001 15:35:57 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Fri, Jan 12, 2001 at 04:29:39PM +0200, Marko Lindqvist wrote:
> On Fri, 12 Jan 2001, Raimar Falke wrote:
> 
> > As I mentioned in another email it is sometimes necessary to have more
> > information than the client currently knows/remembers. Example is the
> > auto-build-city thing: after you gave it some constraints it will
> > search a place. However if the surrounding areas was explorerd but is
> > now fogged the code has currently now way of finding the best possible
> > square. There need to be some kind of history.
> 
>  Are you saying that client does not remember what is at fogged tile?
> This can't be true, since it still draws those tiles correctly.

Yes you are correct.

>  But maybe you want to know how long time has elapsed since tile was last
> seen. This information is currently missing from client (and even from
> server).

For auto-build-city this isn't necessary but maybe for others.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Like the ad says, at 300 dpi you can tell she's wearing a
  swimsuit. At 600 dpi you can tell it's wet. At 1200 dpi you
  can tell it's painted on. I suppose at 2400 dpi you can tell
  if the paint is giving her a rash."
    -- Joshua R. Poulson



[Prev in Thread] Current Thread [Next in Thread]