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[Freeciv-Dev] Re: SV: Preparations for other AIs and humans
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[Freeciv-Dev] Re: SV: Preparations for other AIs and humans

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To: "freeciv development list" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: SV: Preparations for other AIs and humans
From: Falk Hueffner <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
Date: 13 Jan 2001 15:16:32 +0100

"Erik Sigra" <freeciv@xxxxxxx> writes:

> From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
> > It would be good if any client can easily access these basic kinds of
> > automation. Sometimes more flexibilty would be useful. The human may
> > specify "auto settle and emphasize on roads/railroads and also build
> > them between my cities" because he knows he will attack with cannons
> > in 15 turns.
> 
> I know about 2 different ways to build infrastructure:
> 1. Build worker units and assign jobs to them. This is the way it works in 
> Freeciv.
> 2. Mark jobs that need to be done and build workers. The workers then do the 
> jobs. This is the way it works in The Settlers games.
> 
> I prefer the 2. way. But they can be combined like this:
> * Players can make a plan for how they want to use a particular
> tile. It can be something like "City", "Irrigate+Road+ Farmland",
> "Road+Mine+Railroad", .... The plan would be stored in the tile
> record (warning: could be memory hungry).
> * Workers set to auto will go from job to job until they can't find
> any more and become idle.
> * Workers not set to auto can be assigned jobs (like now).

Funny, I just proposed this in another thread. I think it's a very
good idea, and I might even implement it if I find the time...

        Falk




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