[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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On Wed, 10 Jan 2001, Mike Jing wrote:
> Problem is, neither the corruption or unhappiness level in Freeciv is high
> enough to put a stop to ICS.
In fact, extremely high corruption level makes ICS stronger strategy.
Each city gets at least 1 gold even after corruption, if it has trade at
all. When (theoretical) corruption level >= 100% (12 squares from capital
under despotism), you get 1 gold/city. Trade/city does not matter,
number of cities does.
Caz
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- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/10
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/10
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/10
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), K, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), 蔡恆華, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), K, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/12
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/12
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