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[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)

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To: <mike_jing@xxxxxxxxx>
Cc: <aliaga@xxxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
From: Marko Lindqvist <caz@xxxxxxxxx>
Date: Thu, 11 Jan 2001 10:56:49 +0200 (EET)

On Wed, 10 Jan 2001, Mike Jing wrote:

> Problem is, neither the corruption or unhappiness level in Freeciv is high
> enough to put a stop to ICS.

 In fact, extremely high corruption level makes ICS stronger strategy.

 Each city gets at least 1 gold even after corruption, if it has trade at
all. When (theoretical) corruption level >= 100% (12 squares from capital
under despotism), you get 1 gold/city. Trade/city does not matter,
number of cities does.



 Caz

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