[Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long)
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aliaga <aliaga@xxxxxxxxxxxx> wrote:
[snip]
Let me explain this, as it may uncover some subtle way in which Freeciv is
different from CivII.
[snip]
The differences are quite obvious:
1) Obviously, you are playing CivII at the Deity level. By default, Freeciv
starts out with 4 content citizens in each city, which corresponds to King
or Prince level in CivII.
2) By default, there is no second "number-of-cities threshold" in Freeciv.
You get a one-time penalty only at around 13 cities.
3) There are no "very unhappy" citizens in Freeciv.
Therefore, you will not have any happiness problems if you keep your cities
at size 3 or smaller under republic. No need for martial law, and your
science is greatly boosted by the sheer number of your cities. Basically,
you can expand forever -- there is no "artificial" limit (sarcasm intended).
The result? ICS rules in Freeciv.
There might be other more subtle differences, but I think these are the most
important concerning ICS.
BTW, to be successful at ICS in CivII Deity, you absolutely need the Hanging
Gardens. As restrictive as it is, CivII still has a loophole in it that
allows ICS even at the Deity level. For details, see DaveV's ICS Strategy
Guide:
http://www.cms.livjm.ac.uk/wittgenstein/davev%27s_ics_strategy.htm .
Finally, I am working on a couple of patches to close these loopholes in
Freeciv. I hope to get them into CVS soon so that we will have a different
kind of Freeciv games going.
Mike
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- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long),
Mike Jing <=
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Aliaga, 2001/01/10
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/10
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), K, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/11
- [Freeciv-Dev] Re: Civ II player puzzled by ICS strategy (long), Mike Jing, 2001/01/11
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