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[Freeciv-Dev] Re: the things i dislike about freeciv
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[Freeciv-Dev] Re: the things i dislike about freeciv

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To: "Falk Hueffner" <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: the things i dislike about freeciv
From: "SamBC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 25 Oct 2000 10:23:34 +0100

----- Original Message ----- 
From: "Falk Hueffner" <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
To: <freeciv-dev@xxxxxxxxxxx>
Sent: Friday, October 13, 2000 5:42 PM
Subject: [Freeciv-Dev] Re: the things i dislike about freeciv


 
> > 4.a. the way the terrain is set up, with extra fields for specials,
> > it seems like it could be better handled by having an entirely new
> > terrain type for forest_with_game, hills_with_coal, ocean_with_fish,
> > etc.  have a field for river.  this would keep the data structures
> > and handling routines simpler.  i have a funny suspicion that the
> > reason it's set up this way is to make rendering on the client side
> > easier, though i doubt it makes it any easier.  sure, maybe if there
> > were ever whales on plains.
> 
> Well, there are reasonable cases where a special may appear on
> different terrains, and handling specials independent keeps the number
> of different tiles smaller.

It is also IMHO more extensible, which is A Good Thing.


SamBC




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