[Freeciv-Dev] Re: the things i dislike about freeciv
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Jamie Kawabata wrote:
> 1.f. goto should be pure client side. again this is mostly a philosophical
> objection, since goto is very much a user-interface convenience. i guess
> some people would like way points and road-to commands. they belong in the
> client too.
road-to is already there. Look at orders->connect
> 4.a. the way the terrain is set up, with extra fields for specials, it seems
> like it could be better handled by having an entirely new terrain type for
> forest_with_game, hills_with_coal, ocean_with_fish, etc. have a field for
> river. this would keep the data structures and handling routines simpler. i
> have a funny suspicion that the reason it's set up this way is to make
> rendering on the client side easier, though i doubt it makes it any easier.
> sure, maybe if there were ever whales on plains.
Maybe on Siberia? :))))
Edheldil
- [Freeciv-Dev] Re: the things i dislike about freeciv, (continued)
[Freeciv-Dev] Re: the things i dislike about freeciv, Gaute Strokkenes, 2000/10/13
[Freeciv-Dev] Re: the things i dislike about freeciv, Falk Hueffner, 2000/10/13
[Freeciv-Dev] Re: the things i dislike about freeciv, Reinier Post, 2000/10/14
[Freeciv-Dev] Re: the things i dislike about freeciv, David Pfitzner, 2000/10/14
[Freeciv-Dev] Re: the things i dislike about freeciv,
Jarda Benkovsky <=
[Freeciv-Dev] Re: the things i dislike about freeciv, SamBC, 2000/10/25
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