[Freeciv-Dev] Re: the things i dislike about freeciv
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At 2000/10/13 11:06 , Thue wrote:
>
>> 1.f. goto should be pure client side. again this is mostly a philosophical
>objection, since goto is very much a user-interface convenience. i guess
some
>people would like way points and road-to commands. they belong in the client
>too.
>
>I am almost finished with my patch to do this. Now if only I could find
out why
>the send buffer isn't flushed When doing the goto...
>(http://hjem.get2net.dk/thue_janus_kristensen/client_goto.diff.gz).
>But the goto in the server will stay, because the goto is not just a user
>interface thing. It is used by the AI and various automated routines like
>autosettlers (you could argue should be moved to the client too, but
easier said than
>done...)
What happens if the game stops, or the client disconnects? What about save
games? I believe that goto, like worklists, needs to be server-side to
handle these situations.
jjm
- [Freeciv-Dev] the things i dislike about freeciv, Jamie Kawabata, 2000/10/13
- [Freeciv-Dev] Re: the things i dislike about freeciv, Gaute Strokkenes, 2000/10/13
- [Freeciv-Dev] Re: the things i dislike about freeciv, Falk Hueffner, 2000/10/13
- [Freeciv-Dev] Re: the things i dislike about freeciv, Reinier Post, 2000/10/14
- [Freeciv-Dev] Re: the things i dislike about freeciv, David Pfitzner, 2000/10/14
- [Freeciv-Dev] Re: the things i dislike about freeciv, Jarda Benkovsky, 2000/10/17
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