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[Freeciv-Dev] why specials are properties rather than terrain types (was
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[Freeciv-Dev] why specials are properties rather than terrain types (was

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] why specials are properties rather than terrain types (was: the things i dislike about freeciv)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sat, 14 Oct 2000 13:23:13 +0200

On Fri, Oct 13, 2000 at 05:07:48PM +0200, Erik Sigra wrote:
 
> I noticed that Xconq's civ emulation has its terrain/specials
> implemented in this way. But it could be very difficult to have all
> thoose terrain types, like forest_river_game, forest_game, forest_river,
> forest_river_silk, forest_silk, ...

Specials are terrain attributes in several ways:

  + they don't affect possible terrain type conversions (not sure what
    happens to them in Freeciv, in Civ I they had a prob. of reappearing)
  + they don't affect the tile's movement and defense properties
  + map generation distributes them evenly and with a given frequency
  + they always add to the yield of the corresponding non-special type
  + more?

-- 
Reinier



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