Complete.Org: Mailing Lists: Archives: freeciv-dev: September 1999:
[Freeciv-Dev] Re: Autosettler change
Home

[Freeciv-Dev] Re: Autosettler change

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Reinier Post <rp@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Autosettler change
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Tue, 28 Sep 1999 22:25:17 +0100

Reinier Post wrote:
> 
> > > > These are, AFAIK, more-or-less unconditionally good.
> > >
> > > Except irrigation.
> >
> > *blink*
> >
> > Did I miss something?  Irrigation gives you +1 food, and no other
> > effects? Or does it make it take longer to build forests, and that's
> > what you're complaining about?
> 
> I never build forests.  My settlers found cities!
> City growth implies management costs.  What would you rather have:
> one city of size 6, with a temple to keep it happy, or 2 cities of
> size 3, at the same cost?
> 

Aha.  I see.  I simply take workers off duty if my cities get too large
- then that makes people happy, and it halts growth (or slows it).  But,
that is micromanagement, I suppose.

It seems we're not going to find a default which suits everyone :)

Jules

-- 
/----------------+-------------------------------+---------------------\
|  Jelibean aka  | jules@xxxxxxxxxxxxxxx         |  6 Evelyn Rd        |
|  Jules aka     |                               |  Richmond, Surrey   |
|  Julian Bean   | jmlb2@xxxxxxxxxxxxxxxx        |  TW9 2TF *UK*       |
+----------------+-------------------------------+---------------------+
|  War doesn't demonstrate who's right... just who's left.             |
|  When privacy is outlawed... only the outlaws have privacy.          |
\----------------------------------------------------------------------/

[Prev in Thread] Current Thread [Next in Thread]