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Re: [Freeciv-Dev] railroad movement
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Re: [Freeciv-Dev] railroad movement

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To: Freeciv Development <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] railroad movement
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 7 Sep 1999 22:37:48 +0200

> Proposal:
> Moving over railroads may have a cost (in "freeciv(3) mode").
> This means that 1 move should be equal not to 3 parts, but maybe to 12 or 60 
> parts.

This seems like a good proposal, but I'm not convinced that it will
actually save that much on the goto in practice.  Railroads, if they
are long, can actually save a lot of time, because it may become feasible
to store the distance from every tile on the continent to every railroad
system.

-- 
Reinier Post

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