Re: [Freeciv-Dev] tunnels
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On Fri, 3 Sep 1999, Reinier Post wrote:
> On Fri, Sep 03, 1999 at 10:43:22AM -0400, Laurent Vibert wrote:
> > Like it would be interesting to have canals, why not give the possibility
> > to engineers to build road on the sea, just like the England-France
> > tunnel (a new wonder ?). The engineer should be on a boat to do that, and
> > it would be more natural to restrict this possibility to the coast: no
> > tunnel on the high-sea.
>
> I would love to see this when accompanied by a new tech (Waterworks).
>
> --
> Reinier
To learn more about Waterworks, the windmill wonders and discover new
ideas have a look at
http://www.freeciv.org/~hop/wishlist
Bye,
- Re: [Freeciv-Dev] Adding scripting language, (continued)
- Re: [Freeciv-Dev] Adding scripting language, Artur Biesiadowski, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, Chris Lawrence, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, Artur Biesiadowski, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, Nicolas Brunel, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, FRS, 1999/09/03
- [Freeciv-Dev] tunnels, Laurent Vibert, 1999/09/03
- Re: [Freeciv-Dev] tunnels, Reinier Post, 1999/09/03
- Re: [Freeciv-Dev] tunnels,
Nicolas Brunel <=
- Re: [Freeciv-Dev] railroad movement, Peter Schaefer, 1999/09/06
- Re: [Freeciv-Dev] railroad movement, Reinier Post, 1999/09/07
- Re: [Freeciv-Dev] railroad movement, Artur Biesiadowski, 1999/09/08
- Re: [Freeciv-Dev] tunnels, Ed Cogburn, 1999/09/03
- Re: [Freeciv-Dev] tunnels, Reinier Post, 1999/09/03
- Re: [Freeciv-Dev] Adding scripting language, Alex Zepeda, 1999/09/01
Re: [Freeciv-Dev] Adding scripting language, Artur Biesiadowski, 1999/09/01
Re: [Freeciv-Dev] Adding scripting language, lduperval, 1999/09/01
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