Re: [Freeciv-Dev] Adding scripting language
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On Wed, 1 Sep 1999, Artur Biesiadowski wrote:
> I'm pushing guile because when working with integers (and freeciv could
> work only on integers - all units/cities have integer ids) you do not
> need to create any object - no need of referencing/dereferencing script
> objects from C code. At least TCL have quite complicated integers I'm
> afraid.
Perhaps, but something like TCL or Python is more C like, which for me is
a big plus when writing scripts. Besides, as complex as something like
TCL is to embed, Eggdrop has been around (and used TCL) for ages. The
code itself is quite readable, and is a great reference.
Regardless of the language chosen, a decently abstracted interface would
be a good way to allow all of the supporters of language X to create some
sort of binding. If this could be done in a shared library......
- alex
- Re: [Freeciv-Dev] Adding scripting language, (continued)
- Re: [Freeciv-Dev] Adding scripting language, Nicolas Brunel, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, FRS, 1999/09/03
- [Freeciv-Dev] tunnels, Laurent Vibert, 1999/09/03
- Re: [Freeciv-Dev] tunnels, Reinier Post, 1999/09/03
- Re: [Freeciv-Dev] tunnels, Nicolas Brunel, 1999/09/03
- Re: [Freeciv-Dev] railroad movement, Peter Schaefer, 1999/09/06
- Re: [Freeciv-Dev] railroad movement, Reinier Post, 1999/09/07
- Re: [Freeciv-Dev] railroad movement, Artur Biesiadowski, 1999/09/08
- Re: [Freeciv-Dev] tunnels, Ed Cogburn, 1999/09/03
- Re: [Freeciv-Dev] tunnels, Reinier Post, 1999/09/03
- Re: [Freeciv-Dev] Adding scripting language,
Alex Zepeda <=
Re: [Freeciv-Dev] Adding scripting language, Artur Biesiadowski, 1999/09/01
Re: [Freeciv-Dev] Adding scripting language, lduperval, 1999/09/01
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