Re: [Freeciv-Dev] tunnels
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> I'm not sure. First, a chunnel wonder would require a physical
> presence on the map (linking one continent/island with another).
The tunnel wouldn't be the wonder; the tech would provide settlers
with this new capability, or maybe they would create a special
Bridge Engineer / Tunnel Engineer with this capability. The wonder
would make tunnels or bridges safer, or faster to build, or whatever.
> I think new techs would be great, but a chunnel wonder should be
> associated with a very advanced tech.
Yes, I was actually thinking of bridges.
--
Reinier
- Re: [Freeciv-Dev] Adding scripting language, (continued)
- Re: [Freeciv-Dev] Adding scripting language, Artur Biesiadowski, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, Nicolas Brunel, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, FRS, 1999/09/03
- [Freeciv-Dev] tunnels, Laurent Vibert, 1999/09/03
- Re: [Freeciv-Dev] tunnels, Reinier Post, 1999/09/03
- Re: [Freeciv-Dev] tunnels, Nicolas Brunel, 1999/09/03
- Re: [Freeciv-Dev] railroad movement, Peter Schaefer, 1999/09/06
- Re: [Freeciv-Dev] railroad movement, Reinier Post, 1999/09/07
- Re: [Freeciv-Dev] railroad movement, Artur Biesiadowski, 1999/09/08
- Re: [Freeciv-Dev] tunnels, Ed Cogburn, 1999/09/03
- Re: [Freeciv-Dev] tunnels,
Reinier Post <=
- Re: [Freeciv-Dev] Adding scripting language, Alex Zepeda, 1999/09/01
Re: [Freeciv-Dev] Adding scripting language, Artur Biesiadowski, 1999/09/01
Re: [Freeciv-Dev] Adding scripting language, lduperval, 1999/09/01
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