Re: [Freeciv-Dev] Adding scripting language
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Tony Stuckey wrote:
> I'd still prefer a targeted scripting language that uses game
> concepts.
There are two reasons agains such language:
1) you have to learn new language; maybe not much problem, but it is
always easier to use existing one (and if you will learn existing one,
you can add it to you resume :)
2) most important - as noted on guile homepage, designing scripting
languages take way too much time from main project. There will be anough
mess with adding hooks to freeciv everywhere to add extra tytanic work
designing own language, writing compiler for it etc.
For this reason I think that we should decide either on existing
language - guile,tcl, perl or java , or use one designed by Jules (as he
is working on it anyway for other reasons).
With every of these languages you can add your own translator that will
include some game-specific macros/quirks and convert it to vanilla
language. It is a lot smaller work than creating own langauge/vm from
scratch.
Artur
- Re: [Freeciv-Dev] Adding scripting language, Jules Bean, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, Artur Biesiadowski, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language,
Artur Biesiadowski <=
- Re: [Freeciv-Dev] Adding scripting language, Chris Lawrence, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, Artur Biesiadowski, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, Nicolas Brunel, 1999/09/01
- Re: [Freeciv-Dev] Adding scripting language, FRS, 1999/09/03
- [Freeciv-Dev] tunnels, Laurent Vibert, 1999/09/03
- Re: [Freeciv-Dev] tunnels, Reinier Post, 1999/09/03
- Re: [Freeciv-Dev] tunnels, Nicolas Brunel, 1999/09/03
- Re: [Freeciv-Dev] railroad movement, Peter Schaefer, 1999/09/06
- Re: [Freeciv-Dev] railroad movement, Reinier Post, 1999/09/07
- Re: [Freeciv-Dev] railroad movement, Artur Biesiadowski, 1999/09/08
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