Re: [Freeciv-Dev] Adding scripting language
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"jrb3@xxxxxxxx (Joseph Beckenbach III, CCP)" wrote:
>
> On Tue, 31 Aug 1999 23:14:35 +0100 Jules Bean wrote:
>
> > Absolutely. To quote from the perl book, 'Theres More Than One Way To
> > Do It'.
>
> There's also TCL, which was written specifically with being embedded
> in mind. It's also a stable language, well documented, well supported, and
> open source, with many people who can teach it and many resources readily
> available for those who wish to learn it. There are also well-documented
> object-oriented extensions which answer the duplication issues, and very
> well documented and well understood mechanisms to easily extend the underlying
> TCL language for specific programs.
>
> See http://www.scriptics.com/ for one major entry into TCL cyberspace.
While we're listing possibles, python is also rather a good one.
Python is sufficiently flexible in overriding language constructs, that
its possible to more-or-less create a customised freeciv language *in*
python. And python (like TCL) was always designed with easy embedding
into other languages as a goal.
Jules
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- Re: [Freeciv-Dev] Adding scripting language,
Jules Bean <=
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