Re: [Freeciv-Dev] Serious Suggestions
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On Sat, 20 Feb 1999, Schaefer Frank R wrote:
> 1.) City-Building-Plans
> -----------------------
>
> Enable Users to define a plan for constructions, so that you could
> say for example:
>
> 1) Build 3 Archers;
> 2) Build Granary;
> 3) Build City-Walls;
The windoze games Stars! has a system like this. You have a production queue
for each planet. You can have some template queues, so you don't have to keep
setting up the same queues over and over again.
> 3.) Setting Agriculture Plans from the main-map.
> -------------------------------------------
>
> Introduce a Button that allows to modify the use of land-squares
> directly on the big map. Permanently popping up city-windows is
> awful !
I like this idea a lot. I added something that lets you see the land-squares
usage on the main map, push 't' with the mouse over a city or an in-use land
square.
I could add this to the client. I'd like to use shift-click as the button.
Shift click on a tile to work/unwork it, shift-click on a city to do the
autoarrange workers thing. Shift-click is currently used by the wakeup
function. However, the wakeup function also has the key 'W'. Would anyone
object if I took shift click for arranging workers? I'd use 'T', but that's a
rather awkward key combination.
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