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Re: [Freeciv-Dev] Serious Suggestions
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Re: [Freeciv-Dev] Serious Suggestions

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Serious Suggestions
From: Sebastian Fischmeister <sfischme@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 22 Feb 1999 00:34:51 +0100
Reply-to: Sebastian Fischmeister <sfischme@xxxxxxxxxxxxxxxxxxxxxx>

> >     Patrol especially for sea would be interesting.
> 
> I'm not sure how easy it would be to implement this.  Unless you're
> circling a small island, it's not easy to tell an unintelligent computer
> to patrol for you -- you'd pretty much have to lay out the path you want.

Well, I have already thought of it, when I started implementing the
autoattack-feature. What should be easy to implement would be
extending the autoattack in a way that you can define it for each unit
not only for a city. But this would blow up the save-games and memory
usage. But before I am going to implement it, I really would like to
have diplomacy in the game (sharing maps [continually], two allied
units can stay in one place (city?), etc...).

  -Sebastian

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