Re: [Freeciv-Dev] Serious Suggestions
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Hi,
referring to your mail:
This is a good idea (I believe something similar will be in
Civ3:CTP). I think we need to have some discusion on how to do this,
for example should we just have a simple list or a true scripting
language type system such as suggested above? Personally I am in
favour of a scripting language, especially since it could be
extended to provide unit automation too (eg if enemy unit wakes a
sentried unit and at war with that nation then attack). In that case
which language? I think we should consider Scheme since it's the
standard GNU scripting language now.
That's what Schwammerl thought to be, before, I was so much charged
with my PhD work. Schwammerl is like C, has object oriented features,
no classes, that's against the Philosophy, but I'm thinking about
Protypes so that one could write for example:
family = "Spielberg";
Player[0].name = "Steven" + family; # structure elements are created
# # dynamically
Player[1] like Player[0]; # what means Player has the same class-structure
# # as Player[0]
Player[1].name = Player[0].name s/ "Spielberg" / "Hodge" /
s/ "even" / "eve"/;
# Player One is adapted (gues what his name is about)
#
# The special strength of Schwammerl is tree-namespace-support:
[CIV]
max_nr_cities = 4711;
...
[>> CITIE_SETTING]
xpm_dir = "/usr/X11/lib/freeciv/data";
cache_size_city_popup = sin(CIV::max_nr_cities * 34.)
* exp(1/CIV::TauGeneral);
..
[<< ]
# Of course Schwammerl has if-then stuff like C
if( elvis.age < 21 ) { no_beer = "YES"; happyness_str = ":-)"; }
if( elvis.name = "Bill Hilly" ) { something_sucks(); }
# Schwammerl was thought to be a nice bavarian response to these
# american stuff Scheme, Tcl, and so on (at the time a was in
# Bavaria). The most important thing with Schwammerl is, that it is
# funny. Comments can be "#" as in shell scripts, "/*..*/" as in C, "//"
# as in "C++" or:
(:schmarrn
as in bavaria (schmarrn = Something that you must not think too
much about it ,it's only schmarrn.)
:)
# the smileys are thought to be delimiters different other stuff, but I
# don't have any idea for what else, perhaps for event triggers, oh yeah
# ..
So if you're interested, I can send you some code. It is really fancy.
Unfortunately I didn't have the time to perfection the obeject
oriented part. But you can use it as interpreter for a procedural prog
lang. I would indeed suggest that a event triggered finite state
machine is the best way to control automatically a country. Also
there I programmed somthing during my PhD ...
C U
-- Frank
>| Frank R. Schaefer
>| Office: 864-656-7183 Home: 864-858-4611
>| R. 116, Fluor Daniel Building,
>| Mech. Eng., Clemson University
>| Clemson, SC 29634, USA
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