Re: [Freeciv-Dev] Serious Suggestions
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Schaefer Frank R wrote:
> 1.) City-Building-Plans
...
> These things could facilitate a lot of the work that has to be
> done by a player => More fun. Plans can be stored in files and
> recalled on demand. I'm quite used to write little interpreters.
> Actually there's a run-time interpreted programming language
> called 'Schwammerl' that I designed as a satellite language for
> the orbit around C++ programs. We could use that.
This is a good idea (I believe something similar will be in Civ3:CTP). I
think we need to have some discusion on how to do this, for example
should we just have a simple list or a true scripting language type
system such as suggested above? Personally I am in favour of a scripting
language, especially since it could be extended to provide unit
automation too (eg if enemy unit wakes a sentried unit and at war with
that nation then attack). In that case which language? I think we should
consider Scheme since it's the standard GNU scripting language now.
Regards,
Steve Hodge
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