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Re: [Freeciv-Dev] Serious Suggestions
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Re: [Freeciv-Dev] Serious Suggestions

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Serious Suggestions
From: Matt Busigin <jediknight@xxxxxxxxx>
Date: Tue, 23 Feb 1999 21:19:16 -0500 (EST)

On Tue, 23 Feb 1999, Greg Wooledge wrote:

#I think that if we're going to go to the trouble of adding some sort
#of extension capability, it should be a full language, not just a
#simple hack.

What are the merits of having a full language?  A simple language != a
simple hack.  It can be a nice simple, relatively powerful and *SPECIFIC*
language.

#Someone mentioned "bloat".  I think this is misleading -- we've already
#got a graphical interface in the client, so adding a scripting language
#is relatively insignificant.  (I don't have statistics available, but my
#feeling is that the overhead added by adding a Guile or Python interpreter
#would be much smaller than the current client memory/CPU usage.)

OK - I admit that I havn't done any Guile, nor Python embedded programming,
but I have done embedded Perl.

It would be much cleaner just to impliment our own simple, relatively
powerful and *SPECIFIC* language.

                        matt

   Matt Busigin [Perl/Tcl/Sh/C/C++/Lex/Yacc/HTML UNIX Programmer] 
          "Overdrawn?  But I still have checks left!" 
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