Re: [Freeciv-Dev] Serious Suggestions
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David J Porter (porterd@xxxxxxxxxxxxxxx) wrote:
> There is, IMHO, an argument for allowing some sort of dynamically
> loadable object modules for this. This has the advantage of being able
> to continue writing 'C' rather than some other language, with the
> advantage that compilation allows.
It has the disadvantage of being extremely non-portable. There are
a vast number of Unix-like systems out there with no dynamic loading
capabilities whatsoever (especially when you consider old versions).
Not to mention the non-Unix-like systems....
I also don't see how these would be useful. A scripting language would be
more useful, I think, and the AI should ideally be implemented client-side
(but I don't have the time and I'm not sure I have the skill...).
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
- Re: [Freeciv-Dev] Serious Suggestions, (continued)
- Re: [Freeciv-Dev] Serious Suggestions, Stephen Hodge, 1999/02/24
- Re: [Freeciv-Dev] Serious Suggestions, Tony Stuckey, 1999/02/24
- Re: [Freeciv-Dev] Serious Suggestions, Matt Busigin, 1999/02/24
- Re: [Freeciv-Dev] Serious Suggestions, Reinier Post, 1999/02/25
- Re: [Freeciv-Dev] Serious Suggestions, Matt Busigin, 1999/02/24
- [Freeciv-Dev] Alternative Client, Billy Naylor, 1999/02/27
Re: [Freeciv-Dev] Serious Suggestions, David J Porter, 1999/02/25
- Re: [Freeciv-Dev] Serious Suggestions,
Greg Wooledge <=
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