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To: Mitch Davis <mjd@xxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
From: W Stockwell <waldo@xxxxxxxxxxxxxx>
Date: Sat, 2 Jan 1999 16:39:09 -0500 (EST)

On Sat, 2 Jan 1999, Mitch Davis wrote:

> Reinier Post wrote:
> > 
> > In my opinion, the 'best' way to implement AI is my creating a programming
> > interface to the client;
> 
> > The main developers  - I am not one -  don't seem to have any strong 
> > feelings
> > about it.
> 
> Not so.  I think an AI which connects as a client is the eventual
> goal towards which we should be heading.  Although they are not
> archived back that far, I sent mail to freeciv@xxxxxxxxxxxxxxxxxx
> on Thu, 05 Mar 1998 saying:
> 

It would be possible to embed an interpreted language, such as perl or
python(I would prefer python) into such an AI client to allow a person to
implement their own strategies. Then it mght turn into a game of
developing an intelligent AI to compete against other AIs created by other
players and players themselves.  I don't see why it woudln't be possible
to make a client with this feature built in.  I think it would be a great
idea and I would definately be interested in work on it.

Will Stockwell
waldo@xxxxxxxxxxxxxx
http://www.antisocial.net/waldo




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