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On Sat, 2 Jan 1999, Mitch Davis wrote:
> Reinier Post wrote:
> >
> > In my opinion, the 'best' way to implement AI is my creating a programming
> > interface to the client;
>
> > The main developers - I am not one - don't seem to have any strong
> > feelings
> > about it.
>
> Not so. I think an AI which connects as a client is the eventual
> goal towards which we should be heading. Although they are not
> archived back that far, I sent mail to freeciv@xxxxxxxxxxxxxxxxxx
> on Thu, 05 Mar 1998 saying:
>
It would be possible to embed an interpreted language, such as perl or
python(I would prefer python) into such an AI client to allow a person to
implement their own strategies. Then it mght turn into a game of
developing an intelligent AI to compete against other AIs created by other
players and players themselves. I don't see why it woudln't be possible
to make a client with this feature built in. I think it would be a great
idea and I would definately be interested in work on it.
Will Stockwell
waldo@xxxxxxxxxxxxxx
http://www.antisocial.net/waldo
- Re: [Freeciv-Dev] AI client, David Pfitzner, 1999/01/01
- Re: [Freeciv-Dev] AI client, Falk Hueffner, 1999/01/01
- Re: [Freeciv-Dev] AI client, Reinier Post, 1999/01/01
- Re: [Freeciv-Dev] AI client, Mitch Davis, 1999/01/01
- Re: [Freeciv-Dev] AI client, Nick Lamb, 1999/01/02
- [no subject],
W Stockwell <=
- [Freeciv-Dev] Re: your mail, Lalo Martins, 1999/01/02
- Re: [Freeciv-Dev] Re: your mail, W Stockwell, 1999/01/02
- Re: [Freeciv-Dev] Re: your mail, Lalo Martins, 1999/01/02
- Re: [Freeciv-Dev] Re: your mail, W Stockwell, 1999/01/03
- [Freeciv-Dev] Extension language for AI, Falk Hueffner, 1999/01/02
- Re: [Freeciv-Dev] Extension language for AI, W Stockwell, 1999/01/03
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