Re: [Freeciv-Dev] AI client
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, 1 Jan 1999 01:38:18 +0200 (EET), caz@xxxxxxxxxxxxxxxxxx wrote:
> Some months ago somebody was talking about writing an AI client. Now I want to
>start same kind of project and am of course interested to hear about that
>already started project (or projects), if one exists. Altought I'm going to
>write AI code from scratch (at least I'm not going to use any of the current
>FreeCiv AI code) I'd like to see some sources of overall design of the client.
I have started writing a client AI some time ago, and recently picked
up that again. It is written in C++ from scratch. Currently, it is
more a akeleton, there are only "placeholder" heuristics in it. It can
move explorer around and looks with settlers for new city places, and
always builds settlers (which doesn't really make it a difficult
opponent ;). If anybody wants to see it, I can put it on an FTP site
or so.
For the heuristics, I don't know a really good concept yet. If I code
them in C++, they get difficult to tune at run time. If I write them
in some extension language, they get much slower, and the whole thing
gets more complex. What do you folks think?
Falk
- Re: [Freeciv-Dev] AI client, David Pfitzner, 1999/01/01
- Re: [Freeciv-Dev] AI client,
Falk Hueffner <=
- Re: [Freeciv-Dev] AI client, Reinier Post, 1999/01/01
- Re: [Freeciv-Dev] AI client, Mitch Davis, 1999/01/01
- Re: [Freeciv-Dev] AI client, Nick Lamb, 1999/01/02
- [no subject], W Stockwell, 1999/01/02
- [Freeciv-Dev] Re: your mail, Lalo Martins, 1999/01/02
- Re: [Freeciv-Dev] Re: your mail, W Stockwell, 1999/01/02
- Re: [Freeciv-Dev] Re: your mail, Lalo Martins, 1999/01/02
- Re: [Freeciv-Dev] Re: your mail, W Stockwell, 1999/01/03
- [Freeciv-Dev] Extension language for AI, Falk Hueffner, 1999/01/02
- Re: [Freeciv-Dev] Extension language for AI, W Stockwell, 1999/01/03
|
|