Re: [Freeciv-Dev] Plans for the future
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Mitch Davis <mjd@xxxxxxxxxx> writes:
> 1.7.2: "as soon as possible"
Most necessary.
Don't forget to update README's and such, and include Gregurabi's
Twelve-Step Program in the distribution.
Everybody, especially new hands, please speak up:
what is missing in the *documentation* department?
> 1.7.3:
>
> New tilesets, either from Daniel Bennet, or from Ralf Engels.
Please give an option to retain the old tileset; I've played freeciv
too much, and I'm too accustomed to current tiles. ;-)
> Christopher Mark Weber wrote:
> > I am very much in support of expanding the game beyond the scopes of
> > the previous civs.
>
> Many people have opinions on this. Some people lean towards
> making Freeciv a strict Civ II workalike. Some lean towards
> advancing it to a new game.
>
> I would like to find a middle ground which keeps the most people
> happy. While I'm open to suggestions, the way I see this happening
> is if the Freeciv core stays close to Civ II, and enhancements
> are distributed as patches, which get applied to the original.
Neglecting code complexity issues, I would think the best middle
ground would be to have Freeciv behave like Civ II by default, and
have a number of new goodies, and even complete new rulesets,
activated by server options:
set civstyle cweber
(that's for freeciv 2.x I guess).
Regards,
Massimo
Re: [Freeciv-Dev] Plans for the future, Per Mathisen, 1998/11/13
Re: [Freeciv-Dev] Plans for the future, Reinier Post, 1998/11/13
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