Re: [Freeciv-Dev] Plans for the future
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Mitch Davis wrote:
> Dear Freeciv team,
>
> David Pfitzner and I have been discussing a roadmap for
> versions, and what goes into them. Here's our latest
> edition. I hope that this is generally acceptable. Please
> let us know if you have comments.
>
> In particular, we really really want to get 1.7.2 out
> as soon as possible.
>
> Some of these items refer to things we've been discussing. I'll
> post a followup message with these.
>
> 1.7.2: "as soon as possible"
>
> CVS version (no 1.7.1 bugs, various new features)
> Most recent dwp patches (non-rulesets) not yet in.
> Various patches to makefiles/configure.
> including DATADIR, Xaw3d, config.h, targets?, ...?
> Wanted: check -Wall -pedantic ?
> An attempt at correct building on Sun and SGI.
> Sun: common libxpm paths problems
> SGI: don't use obsolete compat libs just because they're there
> Any non-radical icon changes? In particular, we want the icon
> size to stay around 30x30 or 32x32.
> Any other important+bugfree(tm) (ie relatively small) patches out there?
> Wanted: Some sort of easy AI mode.
> (Fuzzy ifs, micro-management quotas, ...)
>
> Post-1.7.2:
>
> A Freeciv utils pack, with civscore x 2 (xgraph/xforms), the
> Civ II gfx converter, the icon splitter and other goodies.
>
> 1.7.3:
>
> New tilesets, either from Daniel Bennet, or from Ralf Engels.
> Correct builds on all Sun and SGI machines.
> dwp's rulesets.
As long as we are putting dwp's rulesets into the core code. Then why
doesn't someone also build a unit editor. I and my team here may be
working on that this next Tuesday. Can anyone else do it faster.
> Space race.
Yes, finally. But I don't think we should stop there. I am very much in
support of expanding the game beyond the scopes of the previous civs. I
would like to see new units, new building structures, new wonders, and new
phases of gameplay. (I.E. what should happen before a civilization says,
"hmm, I've got an idea. Let's send a large percentage of our population a
couple million miles away from here so they can start thier own
civilization.") I always criticied this logic.
Theoretically this section could constantly be in development. We could
take only the best ideals and put them into the core code.
> Civil war.
one question can the game end by eliminating the opponent if the enemy is
always expanding.
>
> Improved races (Massimo's patch).
>
> 1.7.4:
>
> Fixups for the above.
>
> 1.8:
>
> Protocol change to network byte order.
> GTK, Xaw, no abstraction layer. (Done)
>
When will we be here. How much is left to do?
> 2.0:
>
> GTK, Xaw, abstraction layer. Although by this time, we
> may be in a position to do away with Xaw.
>
> Regards,
>
> Mitch.
> --
> | mailto:mjd@xxxxxxxxxx | Not the official view of: |
> | mailto:mjd@xxxxxxxxxxxxxxxx | Australian Calculator Opn |
> | Certified Linux Evangelist! | Hewlett Packard Australia |
--
=======================================
Chris Weber
cweber@xxxxxxx
Project Listings :
compsci-project@xxxxxxxxxxxx
civ-project-log@xxxxxxxxxxxx
http://www.gac.edu/~cweber
Dorm: x7116 Office: x6101
=======================================
- [Freeciv-Dev] Plans for the future, Mitch Davis, 1998/11/12
- [Freeciv-Dev] GTKL? (was Re: Plans for the future), Lalo Martins, 1998/11/12
- Re: [Freeciv-Dev] Plans for the future,
Christopher Mark Weber <=
- Re: [Freeciv-Dev] Plans for the future, Mitch Davis, 1998/11/13
- Re: [Freeciv-Dev] Plans for the future, Massimo Campostrini, 1998/11/13
- Re: [Freeciv-Dev] Plans for the future, Lalo Martins, 1998/11/13
- Re: [Freeciv-Dev] Plans for the future, Patrick Gardella, 1998/11/13
- Re: [Freeciv-Dev] Plans for the future, Lalo Martins, 1998/11/13
- Re: [Freeciv-Dev] Plans for the future, David Pfitzner, 1998/11/13
- Re: [Freeciv-Dev] Plans for the future, Nicolas BRUNEL, 1998/11/13
- Re: [Freeciv-Dev] Plans for the future, Mitch Davis, 1998/11/16
Re: [Freeciv-Dev] Plans for the future, Per Mathisen, 1998/11/13
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