[freeciv-data] Re: freedata
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On Sat, Jan 06, 2001 at 02:44:05PM +0100, Niels Weber wrote:
> Gerhard Killesreiter wrote:
> > On Fri, 5 Jan 2001, Reinier Post wrote:
> >> It is intended to explicitly nations such as 'Fantasy Netherlands'
> >> including cities like include Keulen, Luik and Luxemburg.
> > Have those cities been part of the Netherlands at one point in
> > history? Then, in my opinion, these are not fantasy Netherlands, but
> > historical ones.
They haven't. The rules would allow them in a nation named the
'Fantasy Natherlands' or 'Double Dutch' or whatever, but not in the
standard 'Dutch' nation in the default ruleset.
> I think, if we were in the 19th century and would be playing with modern
> nations, poland would have to be excluded.
OK, i can see a rule there: modern nations must be broadly recognised
states in international diplomacy today.
> [..] We first have to lift the current limit of 63 nations
the only problem seems to be the fact that selections of nations
at startup time are encoded as bitmasks.
> > If, however, somebody plays as Bismarck, it would not make sense to
> > exclude Königsberg or Straßburg, but to include Wolfsburg.
> Therefore I propose that we have two rulesets: one modern, one historic.
That is a good idea, but I think it's nice that the default ruleset is a mix
of all kinds of nations.
[freeciv-data] Re: rules for nations? (was: [Freeciv-Dev] new german.ruleset), R. Miller, 2001/01/12