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[freeciv-data] SV: Re: rules for nations? (was: [Freeciv-Dev] new german
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[freeciv-data] SV: Re: rules for nations? (was: [Freeciv-Dev] new german

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To: <freeciv-data@xxxxxxxxxxx>
Subject: [freeciv-data] SV: Re: rules for nations? (was: [Freeciv-Dev] new german.ruleset)
From: "Erik Sigra" <freeciv@xxxxxxx>
Date: Sat, 13 Jan 2001 15:55:38 +0100
Reply-to: freeciv-data@xxxxxxxxxxx


----- Original Message -----=20
From: R. Miller <richere@xxxxxxxxxxxx>
To: <freeciv-data@xxxxxxxxxxx>
Sent: Friday, January 12, 2001 3:55 PM
Subject: [freeciv-data] Re: rules for nations? (was: [Freeciv-Dev] new =
german.ruleset)


>=20
> At 21:33 01-01-05 +0100, Reinier Post wrote:
>=20
> >A nation is 'modern' if its name it suggests identification with a
> >nation that actually exists today, unless it is explicitly part of a
> >historic or fantasy nation ruleset.
>=20
> Have you considered simply including as a modern nation
> any nation that is now a member of the United Nations Organisation?
>=20
> Also, I suggest a slot for "cultural nations".
> My own preferred example would be Qu=3DE9bec.
> I won't burden you with the details, but even many of the stauchest=3D
>  adversaries
> of Qu=3DE9bec's separation from Canada would admit that the =
"Qu=3DE9becois"
> represent a culture that is different from their own -  mostly =
anglophone=3D20
> Canadians.

Maybe they belong to the french culture and should play the frensh =
ruleset. Just add some Qubec cities to the french ruleset for them.




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