[freeciv-ai] Re: exploration madness
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On Tue, 11 Feb 2003, Raimar Falke wrote:
> On Tue, Feb 11, 2003 at 01:08:37PM +0000, Per I. Mathisen wrote:
> > Yes, it is interesting. I take back my suspicion of the explorer code. I
> > guess something is wrong with targeting code, so maybe I fucked up
> > something in the ksw and fstk cleanups I committed.
>
> Old topic: AI measurement/metrics now.
Old question: How would you measure this (in a way that would catch the
bug mentioned in this thread)?
- Per
- [freeciv-ai] exploration madness, Per I. Mathisen, 2003/02/10
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/10
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/11
- [freeciv-ai] Re: exploration madness,
Per I. Mathisen <=
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/12
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