[freeciv-ai] Re: exploration madness
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On Mon, Feb 10, 2003 at 09:28:00PM +0000, Per I. Mathisen wrote:
> I see the hard AI sending HUGE armies into the field... exploring terrain!
> This is silly.
I see the hard AI coming in bulk, well coordinated (musketeers + canons),
surrounding my city (I was really shocked the frist time :) but then
decides *not* to attack (whilst it should *know* that it can win), decides
to go to another (even weaker) city - - retreats, goes back to the first
city, still undecided ...
Yes, it *could* really be dangerous ...
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [freeciv-ai] exploration madness, Per I. Mathisen, 2003/02/10
- [freeciv-ai] Re: exploration madness,
Christian Knoke <=
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/12
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