[freeciv-ai] Re: exploration madness
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On Tue, 11 Feb 2003, Gregory Berkolaiko wrote:
> But it is terrible at defending itself. Poor defence, I suspect, could
> be triggered by some military_advisor changes.
How so? I didn't see this.
I always thought it was terrible at defending itself, since defense is
nearly always a bad thing. Attack (or counterattack) is the best defense.
> The flood-like behaviour, I don't think so.
I still suspect fstk. If it doesn't find a target, the military attack
function won't send it anywhere, and will give the unit over to explorer
code.
- Per
- [freeciv-ai] exploration madness, Per I. Mathisen, 2003/02/10
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/10
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness,
Per I. Mathisen <=
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/12
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