[freeciv-ai] Re: exploration madness
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On Tue, 11 Feb 2003, Gregory Berkolaiko wrote:
>
> I do see rather large armies walking around and occasionnaly attacking
> cities (and often not), like reported by Chris. I have absolutely no idea
> what could have triggered creation of such armies. I intended to do it
> during Xmas, but pretty sure I didn't. There is an army patch by Jordi,
> but it hasn't been committed afaik. I guess it's just a beneficial
> side-effect of our other changes. If you have any ideas what it could be,
> please tell us, we would like to control such effects :)
>
Just an idea: maybe bodyguard code does it?
G.
- [freeciv-ai] exploration madness, Per I. Mathisen, 2003/02/10
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/10
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness,
Gregory Berkolaiko <=
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/12
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