[freeciv-ai] exploration madness
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I see the hard AI sending HUGE armies into the field... exploring terrain!
This is silly.
1 - It sends way too many units exploring.
2 - It should not go exploring when there is an enemy just around the
corner stimulating the war machine to continuous unit production (units
that are then sent exploring...)
3 - The hard AI is omniscient and shouldn't explore terrain, unless that
terrain is around one of its cities or has a hut!
What is good, is that it now goes for huts before attacking - this makes
it potentially lethal in early, non-gen 2 games, putting its omniscience
to nasty use; but it cannot make use of this since it then sends it
newfound army exploring useless terrain.
The AI is essensially broken now.
- Per
- [freeciv-ai] exploration madness,
Per I. Mathisen <=
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/10
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
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