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[freeciv-ai] exploration madness

[freeciv-ai] exploration madness

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] exploration madness
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 10 Feb 2003 21:28:00 +0000 (GMT)

I see the hard AI sending HUGE armies into the field... exploring terrain!
This is silly.

1 - It sends way too many units exploring.

2 - It should not go exploring when there is an enemy just around the
corner stimulating the war machine to continuous unit production (units
that are then sent exploring...)

3 - The hard AI is omniscient and shouldn't explore terrain, unless that
terrain is around one of its cities or has a hut!

What is good, is that it now goes for huts before attacking - this makes
it potentially lethal in early, non-gen 2 games, putting its omniscience
to nasty use; but it cannot make use of this since it then sends it
newfound army exploring useless terrain.

The AI is essensially broken now.

  - Per

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