[freeciv-ai] Re: exploration madness
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On Tue, 11 Feb 2003, Per I. Mathisen wrote:
> On Tue, 11 Feb 2003, Gregory Berkolaiko wrote:
> > But it is terrible at defending itself. Poor defence, I suspect, could
> > be triggered by some military_advisor changes.
>
> How so? I didn't see this.
On one occasion, city almost surrounded by hordes of enemies continued to
build cavalry and send it to some distant land. I suspect that means that
the emergency defender building is not getting due priority.
The best would be to send this cavalry to fight the immediate enemy
though. At some point I was planning to make target selection give more
weight to units which are generating danger to us.
> > The flood-like behaviour, I don't think so.
>
> I still suspect fstk. If it doesn't find a target, the military attack
> function won't send it anywhere, and will give the unit over to explorer
> code.
Mmmh. That could explain why they go exploring, but why are they doing it
in a big army-like group ?
G.
- [freeciv-ai] exploration madness, Per I. Mathisen, 2003/02/10
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/10
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness,
Gregory Berkolaiko <=
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/12
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